One of the biggest gameplay innovations in Spellirium is that beyond including a certain word puzzle mechanic, each challenge and battle is actually a unique and distinct puzzle-within-a-puzzle. By “reading” the player’s actions in the puzzle grid, we end up with a number of data points including word length, colour, quality and direction. There are many more of course, but those are the basics.
The prototype i cover in this video represents our first proof-of-concept for Spellirium, where we actually give this puzzle-within-a-puzzle idea a whirl and see if players find it compelling. Thankfully, the game passed that test – which means we’ve got many more videos about the ensuing five years of game development to share with you!
Check out the growing Spellirium Minute playlist, and subscribe to our YouTube channel so you don’t miss a thing!
Word.
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