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Spellirium




Jan
21
2012
 1

Introducing the Combo/Chain System in Spellirium


As any word game fan knows, big words aren’t always big point-earners. You can drop a six-letter word like “TETHER” in Scrabble and, even though it’s somewhat interesting and will eat up a good chunk of the board, it’s not a spectacular move because: It’s one letter short of a 50-point BINGO (Scrabble’s...



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Jan
20
2012
 0

Spellirium Then and Now


It’s always exciting to look back across the lifespan of a project and marvel at how it’s evolved. The development cycle of Spellirium is close to three years now – not a steady three, but three years of struggling to move the project ahead while putting food on the table, and working through economic...



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Oct
26
2011
 0

F&$king Spellirium!


WARNING: Swears and general ribaldry It’s really frustrating when you make a word in a game, and it’s not recognized by the game’s dictionary. It’s the worst when the word is a perfectly natural English word like “PUCE”, but a game like Jumbline doesn’t accept it. (Hear that,...



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Oct
5
2011
 0

Know Your N’Audience


Sometimes it’s just as important to know who’s NOT going to buy your product than who IS. Spellirium is a story-based game with a word puzzle mechanic. Many people have asked me “Who’s the target audience? Kids?”, or have cocked a skeptical eye, implying that it will never succeed in the mainstream...



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Sep
6
2011
 2

Dear Lady Gamers: What Do You Want From Me?


i was about to begin this article by saying “all my life, i’ve tried to make sense of the opposite sex”, but it sounded too trite and cliche. The truth is, i think – i honestly do think – that i have a pretty good grasp of women. i grew up the only child of a single-parent mom, and have lived...



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Dec
11
2010
 0

Which Spellirium Logo Do You Prefer?


Logo 1 Logo 2 Note: There is a poll embedded within this post, please visit the site to participate in this post's poll.



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Jul
14
2010
 0

Six Ways to Tell Stories in Video Games


We’re just starting to make great progress with Spellirium, our word puzzle/adventure game hybrid. For the past few months, it feels like we’ve been building pieces and elements of the game. Now that they’re built, we’re starting to assemble the actual game. Spellirium has two main modes: the lightning-quick...



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Jul
7
2010
 0

We’re Doomed


So we shopped Spellirium around at the Casual Connect conference in Seattle this past week, and the consensus was that the game was good … for them to poop on. Category Exclusivity i’ve been billing Spellirium as a “word puzzle/adventure game hybrid”, or “Jim Henson’s Labyrinth...



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Jun
11
2010
 0

Principals.


Last week, we talked about the world of Spellirium – an apocalypse-ravaged time called The Now, where modern civilization has been buried beneath a mile of earth. Today, i want to introduce you to the two main characters in the game: Brother Todd and Lorms. Brother Todd is the youngest member of the secret...



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Jun
1
2010
 0

Once Upon the Once


Spellirium is a post-apocalyptic game. That was a strange decision to arrive at, but here’s how it went down: I originally wanted the game set in a stock-standard quasi-medieval land filled with magical creatures and tunics and all that nonsense, because i wanted to send it up. During the cut-scenes, Spellirium...



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