One of the biggest gameplay innovations in Spellirium is that beyond including a certain word puzzle mechanic, each challenge and battle is actually a unique and distinct puzzle-within-a-puzzle. By “reading” the player’s actions in the puzzle grid, we end up with a number of data points including word length, colour, quality and direction. There are many more of course, but those are the basics.
The prototype i cover in this video represents our first proof-of-concept for Spellirium, where we actually give this puzzle-within-a-puzzle idea a whirl and see if players find it compelling. Thankfully, the game passed that test – which means we’ve got many more videos about the ensuing five years of game development to share with you!
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