Spellirium’s third prototype is nearly identical to the mechanic the game presently uses. But the moment you tell a player not to go somewhere, that’s the first thing a player tries to do. It’s the Garden of Eden all over again. The limits of this prototype became very obvious very quickly.
In the video, i tease a fight i had with a fellow game dev. It’s actually not going to be mentioned in the very next video, but it is upcoming, so watch out for it!
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Word.
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