Spellirium’s third prototype is nearly identical to the mechanic the game presently uses. But the moment you tell a player not to go somewhere, that’s the first thing a player tries to do. It’s the Garden of Eden all over again. The limits of this prototype became very obvious very quickly.
In the video, i tease a fight i had with a fellow game dev. It’s actually not going to be mentioned in the very next video, but it is upcoming, so watch out for it!
Powered by WPeMatico
You must be logged in to post a comment.