i had never ever seen a word game like Spellirium, in which the Dictionary of fifty thousand-odd words is collectible and exposed to the player, AND collecting those words has some sort of bearing on gameplay – in Spellirium’s case, those words become your currency. To pull that off, the real trick was going to be organizing the UI (user interface) for the Dictionary in an enticing – not overwhelming – way.
Well, Mission Totally Failed during our first attempt, which we outline in the video. Based on that initial UI failure, we made the following critical changes to the Dictionary that you’ll find in the current version of Spellirium:
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