There i was, sitting alone in my office. The government funding had been spent, and the quality of the work i had commissioned from a hastily-assembled team was just not up to snuff. i didn’t like the way Spellirium was looking or playing. i had no money or time to finish it. And i didn’t want to finish it.
But when our background artist Greg Brown came on board, the project turned a corner. Suddenly, the vision i had for the game was being realized. Suddenly, i could see Spellirium as a finished product. And lo, it was glorious.
i use the royal “we” a lot when referring to Untold, but by and large, it’s just me over here. There are lots of little things you can do to help me out. Why not upvote Spellirium on the Steam Greenlight page? Or check out the growing Spellirium Minute playlist, and subscribe to our YouTube channel so you don’t miss a thing!
Word.
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